

A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one. Purple Worm Poison (Injury): This poison must be harvested from a dead or incapacitated Purple Worm. After seven successful saving throws, the effect ends and the creature can heal normally. Until this poison ends, the damage the poison deals can’t be healed by any means.

The poisoned creature must repeat the saving throw every 24 hours, taking 3 (1d6) poison damage on a failed save. Pale Tincture (Ingested): A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 (1d6) poison damage and become poisoned. The creature wakes up if it takes damage. Oil of Taggit (Contact): A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become poisoned for 24 hours. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one. Midnight Tears (Ingested): A creature that ingests this poison suffers no effect until the stroke of midnight. Malice (Inhaled): A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

The creature wakes up if it takes damage or if another creature takes an action to shake it awake.Įssence of Ether (Inhaled): A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 8 hours. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.ĭrow Poison (Injury): This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. After three successful saves, the poison ends.Ĭrawler Mucus (Contact): This poison must be harvested from a dead or incapacitated crawler. On each successive failed save, the character takes 3 (1d6) poison damage. On a successful save, the creature takes half damage and isn’t poisoned.īurnt Othur Fumes (Inhaled): A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take 10 (3d6) poison damage, and must repeat the saving throw at the start of each of its turns. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. Sample PoisonsEach type of poison has its own debilitating effects.Īssassin’s Blood (Ingested): A creature subjected to this poison must make a DC 10 Constitution saving throw. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects. Injury: Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body. The resulting cloud dissipates immediately afterward. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect.

Inhaled: These poisons are powders or gases that take effect when inhaled. You may decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save. The dose can be delivered in food or a liquid. Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects.
#AETHER DUNGEONS SKIN#
A creature that touches contact poison with exposed skin suffers its effects. Poisons come in the following four types:Ĭontact: Contact poison can be smeared on an object and remains potent until it is touched or washed off. Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures.
