

Supplice makes use of Marathon-style Terminal Screens where you read info-dumps of plot exposition or mission objective updates delivered by a cast of Sentient AI characters with mutally exclusive worldviews and motivations.
Gzdoom show fps plus#
Ammo placement is sufficient but scarce enough to necessitate weapon switching and conservative shooting, encourages but does not require exploiting monster infighting.Įnemies all have distinct roles and behaviors which are roughly analogous to Doom's roster, though combat often feels more build-Engine-y I think this is because enemies often move faster and more erratically, or have variable movement speeds, and there are more hitscan or fast projectile enemies, plus the occasional swarms of fast moving, flying enemies which also shoot projectiles at you.Īmmo scarcity notwithstanding, difficulty is overall pretty modest and I was able to comfortably play through the whole map while only allowing myself one savegame each time I acquire a new keycard, which is the method I use for most Doom maps. The shotgun manages to feel powerful and have a good fire-reload-fire rhythm to it without also feeling exactly like the Doom shotgun. Only three weapons (well OK 4 with melee) in the map, but they are all pretty satisfying to use. Lots of monster closet hordes triggered whenever you flip a switch or pick up a key. Level flow is a bit lacking in that regard but overall the map is varied and fun to explore. It was looong, about an hour to complete, although a lot of that is because I got lost and/or missed switches and other objectives which open up different sections of the map. Played 1st level of the demo on 2nd highest difficulty.
