
The market price difference between buying parts and a full plane is too severe and needs to be adjustedīuying planes shouldn't require an empty plane slot I don't think gifting parts should cost bux Tapping on a city should show a list of planes currently waiting there
The ability to calculate the distance between cities to see if a plane can reachĪ way to trade in a large amount of bux fasterĬhange text to differentiate from 0s and Os I'm not really good with ideas, but I'll start with some QoL changes for Pocket Planes and edit with more ideas if I get themĭedicated unload all button at the top of the jobs listįilter and sort jobs list, parts list, hangar, planes list, market What's a feature / idea you wish Pocket Planes had?.Is this concept something you find interesting?.So allow me to ask a couple of questions:
Pocket planes best planes how to#
I'd love to collect your ideas for how to create a new airline management game, and i'd moreover like to include you in the development and testing phase. This is why I'm proposing to build a new game, a lot like pocket planes with the help of this community. Not to mention it can only be played on iOS devices outside Europe (i tick zero of those boxes)

Pocket planes is fun, but it lacks updates, new features and generally seems to be neglected by the developers. However ever since it shut down in 2013 I've been missing a casual airline management game like it. Many years ago i played a small web based game called takeoff, which was an airline management game, a lot like pocket planes.
